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On-target debugging with GDB on Sculpt OS 24.04
With the recent Sculpt release, we introduced initial on-target debugging support to get the best from the ported GNU debugger (GDB) and our custom debug monitor that fuels the Sculpt runtime. This little hands-on introduction is completed by a live demo. Continue...
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Getting Fujitsu U7411 up and running: Network Boot
Earlier this year, the Genode team met the challenge to bring our OS to recent Intel Gen11 hardware, more precisely we faced the task to fully enable the Fujitsu LIFEBOOK U7411. But first things first: How to prepare the notebook for remote booting without sufficient legacy BIOS support? Continue...
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Pine fun - Cutting Linux-driver competencies
The previous episodes of the article series covered the challenges of transplanting complex driver code from the Linux kernel into Genode components. Once running happily in its new habitat, however, the driver code needs a heavy dose of domestication. This article shows how to curb the driver code from the overarching access of power, reset, pin, and clock controls. Continue...
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Pine fun - Touchscreen
On our mission to enable the PinePhone hardware for Genode piece by piece, let's turn our attention to the touchscreen device, which is the gateway to interactive system scenarios. Continue...
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A C++ inlining anecdote
During my recent work on the management component of Sculpt OS, the compile time of this particular component started to bother me. Moreover, the size of the resulting binary raised my eyebrows. So I took a closer look. Continue...
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Pine fun - Kernel packaging and testing
With our toes still a bit frozen from testing the waters of the user land, we now take the remaining steps towards a cultivated Genode life, largely automating our work flow, packaging the kernel, and testing the platform like there is no tomorrow. Continue...
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Pine fun - Excursion to the user land
Equipped with the rudimentary debugging skills presented in the previous article, it is time to conquer the remaining stumbling blocks on our way to the user land. Continue...
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Pine fun - How did we come here?
Some kids from the city once told me about programs called "debuggers". They also use a technology named "green light" to cross the streets. City kids. As we are still far away from urban territory, we are in need of the rural ways of debugging. What are our options? Continue...
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Pine fun - Kernel skeleton
Of the several kernels supported by the Genode OS framework, the so-called base-hw kernel is our go-to microkernel for ARM-based devices. Section Execution on bare hardware of the Genode Foundations book goes into detail about its underlying software design. This article describes the process of porting this kernel to a new board, specifically the Pine-A64-LTS single-board computer. Continue...
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Pine fun - Bare-metal serial output
For low-level kernel-bootstrapping work, we need a primitive way to print debug messages over a serial connection. This article goes through the steps of executing custom code on bare-metal hardware with no kernel underneath, and attaining serial output by poking UART device registers directly. Continue...
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Sculpt OS on HP EliteBook 840 G5
A few weeks ago, I got hold of a brand-new HP EliteBook and was eager to find out how Sculpt OS may do on it. The specs promised a smooth ride but as always I had to face some hidden obstacles. Continue...
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Debugging complex software stacks on Genode Linux
When dealing with large and especially ported software stacks on Genode, sophisticated debugging facilities become a must have. One way to achieve this is to develop or port your software stacks on Genode Linux and take advantage of the GNU Debugger (GDB). Of course this is not possible for low level software, like device driver or kernel, but in general useful for anything that does not access hardware directly. In this article I will describe a hands on experience example on how to debug Java using GDB. Continue...
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Remote-control your test target via power scripts
In this post, I take Valerius's excellent article about remote booting and Intel AMT as an excuse for a detour from network-development setups into remote power control with Genode's run tool. Continue...
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Getting started with Genode network developments
Yesterday afternoon I had to take care of duties that kept me away from the office, so motivated by a question on the mailing list last week, I decided to write down some handy tips related to Genode developments and networking. Continue...
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How to prepare an x86 notebook for debugging
For my first article on Genodians, I recorded my preparation steps to enable a recent notebook model for developments including the preservation of the OEM Windows installation, remote power control, and serial-over-lan logging. Continue...